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1. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Chainsaw Plankton wrote: I think my biggest question is what roles do frigates and destroyers play with 37.5km scrams being common on cruisers? If you think HIC's are going to be common even with this change, you are...
- by King Fu Hostile - at 2015.11.07 08:51:34
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2. Vigil as a Webbing Boat - in Player Features and Ideas Discussion [original thread]
Lienzo wrote: The vigil should trade it's target painting bonus for a webbing bonus. Hyena is the T2 version with webbing and painting bonuses. Vigil is like Maulus, with the primary racial ewar bonus, and serves a purpose as a hard to kill,...
- by King Fu Hostile - at 2015.03.31 13:28:00
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3. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Malthraz wrote: To change this, what I think should happen is that the initial attack should require the same capture mechanics as the final defense, with one exception. That exception being, that if the attacker cannot win the capture-the-node...
- by King Fu Hostile - at 2015.03.31 07:10:43
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4. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Rroff wrote: King Fu Hostile wrote: So you agree that skynet was pretty much immune to risk, and that it's ok to have an unfair advantage because this isn't wow. gg If the skynet carrier/super had been at any risk, CCP wouldn't have rem...
- by King Fu Hostile - at 2015.03.30 18:57:54
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5. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Nasar Vyron wrote: Rowells wrote: If your only options to counter the mechanic are running away or driveby doomsdays (good luck getting enought DPS to kill a carrier before it sucks the shields) then it's a pretty safe mechanic. People a...
- by King Fu Hostile - at 2015.03.30 12:19:11
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6. CSM Vote Match - I'm looking for PVE related questions! - in Missions & Complexes [original thread]
Q: Why pirate NPCs can be found in hisec?
- by King Fu Hostile - at 2015.01.14 16:53:36
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7. Suggestion New Clone Mechanic - in Player Features and Ideas Discussion [original thread]
Rollo Brinalle wrote: BENEFITS: The proposed new mechanic would 1. Allow for players to take advantage of more of the game sooner creating more overall content 2. Could keep a player in the game longer 3. Create more movement and activity in ...
- by King Fu Hostile - at 2015.01.08 14:49:31
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8. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Flagging players causes mahem for all drone users. I'm in a FW tristan, I'm getting my drones shot - I pull them and I'm defanged for....how long? Or the enemy is free to wipe my DPS off field. So you only do it for drone types ...
- by King Fu Hostile - at 2015.01.07 11:12:04
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9. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Niskin wrote: I don't know what kind of stasis field you people are operating in but the time between aligning or initiating warp and clicking the cloaking device is less than one second. That means at most you are on scan for one to two second...
- by King Fu Hostile - at 2015.01.06 15:39:41
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10. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Alexander McKeon wrote: Clearly you've never flown a super before in a combat situation; fighters will still have sufficient scan-res to be useful against subcaps (Einherji master race?) and all this does is make target-swapping between hostil...
- by King Fu Hostile - at 2015.01.06 14:54:56
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11. Rebalancing T2 Modules in EVE Online - in Player Features and Ideas Discussion [original thread]
Akemon Numon wrote: As most of you should know by now CCP is doing the module balancing Tiericide. And part of this is the removal of meta4 mods of all types. http://community.eveonline.com/news/dev-blogs/rebalancing-modules-round-two Not t...
- by King Fu Hostile - at 2015.01.06 14:20:29
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12. A "Who can shoot me" chart - in Player Features and Ideas Discussion [original thread]
Weapons timer is 60 seconds mate
- by King Fu Hostile - at 2015.01.06 12:01:42
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13. Your Best - or Worst - EVE Confession - in EVE General Discussion [original thread]
I trained the skills to fly a Thanatos
- by King Fu Hostile - at 2015.01.06 11:06:23
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14. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
afkalt wrote: King Fu Hostile wrote: Yes, OP says they specifically are not aiming to fix the real issue, but instead blanket nerf all uses of fighters and fighter bombers. Why not simply implement a relaunch timer on the same target in th...
- by King Fu Hostile - at 2015.01.06 10:42:55
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15. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
afkalt wrote: King Fu Hostile wrote: afkalt wrote: Kuosu wrote: Please explain how exactly this addresses stated exploit... If new locktime > cycle time+old lock time then there is no benefit to a scoop and relaunch. The issue...
- by King Fu Hostile - at 2015.01.06 10:03:20
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16. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Tertius Caedes wrote: Barrett Fruitcake wrote: Or just try to sell your capital and buy a new one closer to where you want to move. May take time, but after a while markets should develop as player churn progresses. good idea, and i bu...
- by King Fu Hostile - at 2015.01.06 09:14:41
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17. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Kuosu wrote: Please explain how exactly this addresses stated exploit... If new locktime > cycle time+old lock time then there is no benefit to a scoop and relaunch. The issue that needed fixing was assigning fighters ...
- by King Fu Hostile - at 2015.01.06 08:59:06
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18. Looking at Rhea: One awesome major addition, but two SERIOUS problem... - in Player Features and Ideas Discussion [original thread]
1) Ships look objectively better with no performance hit, performance is actually better than before Phoebe 2) No changes to multiboxing have been implemented, they only extended the botting ban to cover all 3rd party botting programs.
- by King Fu Hostile - at 2015.01.06 08:55:19
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19. A "Who can shoot me" chart - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Fear no more, for the flowchart is here! You asked, and I delivered! .xml format flowchart download: https://www.dropbox.com/s/019s6s0k5ylxz1y/EVE%20Online%20Who%20Can%20Shoot%20Me.xml?dl=0 .png format image view: ...
- by King Fu Hostile - at 2015.01.06 08:32:02
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20. Make WHs 100% like Anoms - in Player Features and Ideas Discussion [original thread]
+1 Either make scanning hard again, or remove it. In its current form it's nothing but a useless time sink.
- by King Fu Hostile - at 2014.12.08 09:11:53
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